project positivity: day one report

07 Mar

After yesterday’s post about being positive about things, I spent a lot of the day thinking about how I go about doing it, and it kind of became a project. So, I’m going to take a couple of minutes every day this week to focus on the good stuff; the wins, however small, I’ve experienced; and report them here to you, the theoretical reader, to give myself some accountability.

Monday, all told, was largely, vaguely, positive. I didn’t get any closure to the big issues in my work life, but I did manage to solve a couple of people’s problems, knock a couple of small scheduling tasks knocked off the open project list, and get some serious organizational planning done for a meeting I’m hosting next week to do a much-needed collaborative project that’ll make everyone’s lives easier in my little corner of the public sector.

I stayed mostly out of the news wormhole apart from a couple of “on the hour” summaries; it helped. I listened to some music (yesterday was mostly spins from the mp3 library in the car, today I’ve started with a channel of baroque harpsichord from Spotify thanks to catching some on NPR yesterday and whetting the appetite), and watched some comedy on the tv, since my kids actually left it free for an hour or two.

As is my habit, I took a little jaunt around lunchtime to the collection of pokestops a couple of blocks over by the museum, and managed to score a serious win, at least in the virtual world:

For those not versed in Pokemon Go, pay special attention to the little orange sparkly things in the bottom two journal entries – those are Sun Stones, very rare special evolution items to evolve special versions of ‘mons, introduced along with the Gen2 update. I got two within a minute from consecutive ‘stops. That’s a big deal, as the drop rates have been calculated to be ridiculously low (as in .03%), and I got two back-to-back. I call this a win, which got lots of “wow” and “lucky bastard” when I posted the above picture to the local player groups on social media. It’s a stupid, meaningless win in the video game world, but it’s a win all the same, and I’ll take it.

So there, a couple of positive things, and no serious setbacks. Not bad.

No Responses to “project positivity: day one report”

  1. 1
    Michaela fetterolf Says:

    Love it!!! I get excited about my candy crush winning. Lol. Nothing wrong with it!

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